Tools

Battle

Simulator

Battles with several attacks, losses, walls, catapults, hero

Hammer

Training times and costs, comparison, upkeep, smithy, artifact

Anvil

How much defence a village produces and how much it needs

Operations

Distance

Distance, march times, departure and arrival times, return

Conquest

Loyalty, chiefs and conquest probability by number of waves

Crop Scout

Crop use from two scouts: how much crop the troops of a village eat

Game data

Buildings

Costs, times and benefits of every level

Troops

Unit stats by tribe

Production

Production, storage, village types